Week 6: Projects Development

Miro board link with project pipeline:

https://miro.com/app/board/uXjVOKHnfj0=/

This week I had a 1 to 1 with my lecture and he suggested that I blended more the darker parts of the skin to the brighter ones. So I have imported the model in Procreate, an app which recently offers the option, once imported, to paint 3D models using a UV map. 

Final result of the texture where I blended more the colours.

Uv map with the texture

Rigging the cat

After adding the texture to the model I rigged it. I have found this video which covers the basic of a cat rig following cats skeleton structure:

I have started from the root joint and continued rigging the tale of the cat

I after continued rigging from the root joint the spine and the head

After I started rigging the legs and the forelegs

I organised the outliner

Final rig

I then added the IK handles for the legs one to make the “knee” and one for the upper part bending the opposite way both for the forelegs and rear legs

I also rigged the ears since they are going to add expressiveness to the model and the animation

Added the controls with nurb circles for the main movements of the model

Fisherman Rig:

For the body rig I have done a research for some videos and I followed the following one as a starting point since I have never rigged a human body

I have used the mixiamo website to rig the model by exporting the fbx file of the model into the website and assigning to the rig the chin position the wrist the elbows the knees and groin of the character to start build the structure from

I after imported the rig into Maya and binded the skin to the rig using the following options

The model did not many problem with the mesh after it was binded except for the arms joints which had an influence on the head and the ears as well so I skin weighted this part to correct it.

I also focused on the brows and moustache for the skin weight which will add to the expressions of the character

I after created the controls that will help the animation

This is a close-up of the face controls

Week 6: Compositing

In this week workshop we composited the box rendered video with some sounds from Freesound website using Adobe Premiere Pro

I have imported the rendered images and the sound in premiere pro, and synced them to the actions of the animation such as the box opening and reversed the sound when it closed. and the switch been turned on and off.

This is the final rendered video

Freesound [online] Available at: <https://freesound.org/> [Accessed 26 February 2022].

Week 7: Developing an investigation – Structuring and writing a literature review

How your topic can be developed into an argument.

It is how you can show the reader what you are thinking, what your views are and how you have engaged critically with the topic being discussed. You can do this by building an effective and persuasive argument for your reader. If you don’t use your voice you give information that have already been established instead of proving that you critically engage with the write sources and foundation.

How do you make an argument? By being critical, questioning and understand how to have a balanced view of the opposite arguments, you have to prove to your audience that you have the ability to be understanding and to have previously looked at different parameters to establish what you are saying.

Each paragraph has to follow a structure to guide your reader in a logical way; try to answer and prevent what the reader might ask and write it in the Thesis.

–The key elements of an argument include the following:–

Statement of problem–

Literature review

–Precise focus of your research stated as a hypothesis, question, aim, or objective

–Method and methodology–

Results/evidence

–Discussion and conclusion (including implications for future research)

(For the literature review conclusion restate the question and how the literature and the sources you are going to use will bring you to a conclusion, showing that there are accepted ideas that you are using and that you have a potential to question them or reinforce them)

–Include your own voice in your writing. Your voice will emerge through your discussion, interpretation, and evaluation of the sources.– Make your unattributed (not referenced) assertion at the start of paragraphs followed by evidence, findings, arguments from your sources.

–Consider areas of professional and academic development that motivates your study. –Feel empowered that your contemporary experience and position for inquiry can add to existing research possibly challenge and even contest established canons.–The solution beyond all others is subject knowledge through extensive reading, sourcing and testing where necessary. –Feel confident that the motivation, critique and objective for the research is achievable.

What are the steps to developing an academic argument?

Make sure you have a premise a reason for you argument and evidence to support it.

–Clearly state your contention (the main point an argument is trying to prove, usually a belief outlined in the thesis statement of an introduction) in a thesis statement within your introduction.– Identify the important reasons/premises of your argument.  A reason is evidence given to support the contention. Every reason has premises, and each must be true for the reason to support the contention.– Identify possible objections (a ‘reason’ that a contention is false; evidence against a contention) to your argument.  –Research evidence that supports your reasons and/or reduces objections.– Structure your argument so your points logically lead to your conclusion.– Clearly state your conclusion (the proven contention) bringing together your thesis statement and the supporting points.

In the literature review engage in the research and establish new research, by identify the limitations of other resources. Find strands of other phenomena to add to them (Psychology, mental health…).

Week 6: Render layers and Uv Tips and Tricks

Render layers guidelines

Split the geometry in the scene: Background, Mid-ground, Foreground and lights and created a camera as well.

Edit the Render Settings: in the file

Arbitrary output variables (AOVs) allow data from a shader or renderer to be output during render calculations to provide additional options during compositing.

Render layers: create collections (different folders within the layers);
The primary visibility attribute in the Render Stats allows an object to reflect and refract, but the object itself does not render. To do so, both the visible objects and the hidden objects (the objects for which you wish to show reflection and refraction) must belong to the same layer.

Background layer with alpha channel on and off (showing what is going to render in white)

Mid-ground layer with alpha channel on and off (showing what is going to render in white)

Foreground layer with alpha channel on and off (showing what is going to render in white)

Master layer which is going to be seen but not rendered

Uv Tips and Tricks

With a character: split the geometry of the model in parts( head, arm, leg, torso) to simplify the UV mapping.

In the UV editor select one part and do an automatic UV map it will come with white lines and will need to be sew together to create two main parts.

After select, unfold and optimise and arrange the layout.

Week 6: Seminar

During this week seminar we split in groups and discussed together the following question according to our project:

If you were to remove one element from each of your projects completely how would this affect the work? 

This was the board we added the different answer for the question for each group:

This is the question diagram for my project: the project would not work if we are to remove the speech bubbles for the dialogue since in VR they are essential for the player comprehension and comedy effect. the project would also work differently if we used Unreal engine instead of unity for developing the VR game.

Week 6: group meeting

During this week meeting we discussed the following topics:

  • The group members from BA sound design shared their progress made on the background sounds (they recorded field sounds) and created some theme songs to play in the backdrop as the game develops following the style we suggested to use last week (spongebob theme song and Titanic soundtrack).
  • We decided which speech bubble design we are going to use:
  • We revisioned the final version of the script for the story with the ending and some additional dialogues
  • The VR group members showed us the GDD (Game Design Document) a software design document that serves as a blueprint from which your game is to be built.
  • we also established a to do list with tasks to be completed for next week’s meeting:

Week 6: Developing and writing literature review – Defining and testing a research topic

One of the ways to generate an argument to discuss in a thesis is critical thinking: how can I critically look at an idea from an impartial perspective? This process starts with questioning the information you get, find evidence to investigate them, cross examine the witnesses, sum up and consider theory and finally reach an informed verdict. All this is possible through systematic thinking and reading and sources to support your argument or go against it.

Descriptive writing is necessary when we are looking at a critical review, it tells us what the author has done, giving a summary of a piece of literature; it often overshadow telling us the truth, it should be balanced with critical writing two different perspective with which you inform the reader. descriptive is data, facts, measurements, a clear understanding, information in an objective way.

Critical writing gives a balance ed account of pros and cons of ideas; it allows you to create assertions something true through quotes, it gives evidence and arguments and backs up arguments with facts and always avoid simplistic conclusions.

Any subject matter should go through this process to be defined as critical thinking:

•Good critical thinking is systematic (like a criminal investigation); you need to: 

• Investigate the problem thoroughly
• Prosecute and defend the ideas
• Cross examine the witnesses (literature)

• Sum up and consider theory 

•Reach an informed verdict
– In the light of this evidence, it seems that…. 

Critical writing does not only report the information it adds to them: take their learning and find yourself contributing and adding supporting their argument providing a good discussion

Descriptions are also needed in the literature review descriptive of how you are going to use the sources

Strategies for being critical can be to be suspicious even for technical jargon to make sure you understand them and also try to express those ideas using your own language.

Model to generate critical thinking:

Topic –

Description , what, where, who, when-

Analysis, how, why, what if

Evaluation, what if, so what, what next

Literature review

Define your research scope explore materials and resources research your topic options

A list of keywords related to that thesis you can use to streamline your source-gathering process

Reason to choose the source and how it is going to help the research topic (methodology descriptive writing) and it also inform what the thesis is for?

Literature review purpose is to establish and present the sources you have used in your research which includes: relevant research methodology – explaining the type of research you conducted, and how you conducted it, the reason for choosing the sources you chose and how you analysed the data you collected; theoretical framework you established- mapping your research showing where you started, which concepts you chose to focus on and where following those concepts brought you; where your work fits into the bigger picture – explain how your findings connect to the existing body of research on your topic and how it related to other pieces of research, any debates to which it contributes.

Structuring a literature review:

states the research question and explains how you tackled it

body paragraphs that explains the research in further detail

end with a conclusion section that reiterated the research question while summarising the insight you had through your research.

personal analysis in present tense scholarly work past tense

find potential sources through the key words and read the abstract to determine how relevant they are within the research’s scope.

Take notes of the theme present in them and ask:

Do the different authors agree, where do they disagree, how does each author support their position.

Literature review outline

Key words for my thesis

Anthropomorphism, Anthropomorphising, Animation, Animals, anthropomorphism in animation, Ecological Sensibility, Anthropocentrism

Find a list of relevant resources and how each source you consult contributes to the knowledge

The Animated Bestiary by Paul Wells:

Critically evaluates the depiction of animals in cartoons and animation more generally. Paul Wells argues that artists use animals to engage with issues that would be more difficult to address directly because of political, religious, or social taboos. Consequently, and principally through anthropomorphism, animation uses animals to play out a performance of gender, sex and sexuality, racial and national traits, and shifting identity, often challenging how we think about ourselves.

Popular Media and Animals By Claire Molloy:

Claire Molloy argues that animal narratives and imagery are economically significant for popular media industries which, in turn, play an important role in shaping the limits and norms of public discourses on animals and animal issues. The author explores some of the myriad ways in which media discourses sustain a range of constructions of animals that are connected, appropriated or co-opted by other systems of production and so play a role in the normalisation of particular practices.

The Idea of Nature in Disney Animation (From Snow White to WALL-E) By David Whitley

As Whitley has shown, and Disney’s newest films continue to demonstrate, the messages animated films convey about the natural world are of crucial importance to their child viewers. Beginning with Snow White, Whitley examines a wide range of Disney’s feature animations, in which images of wild nature are central to the narrative. 

Article: Ecological Sensibility Versus Anthropomorphism: an analysis of film Ratauille

This paper analyzes the animated film Ratatouille as a social document to inspire humans to improve ecological sensibilities.

‘I’m Not a Real Boy, I’m a Puppet’: Computer-Animated Films and Anthropomorphic Subjectivity Christopher Holliday

Week 5: Project development process

VR Storyboard

This week we created aversion of the “traditional” storyboards I have created on VR. Esme and I never used VR before so it was challenging but a very good experience especially to better get acquainted with the software and how the overall VR experience work.

This is a time lapse video from the VR storyboards that Esme and I work on with the help of Callum.

This the full VR storyboard video

Animation

Esme created an animation list to help plan better the “shots” for the VR environments and scenarios. Actually we thought that the final rigs should be first imported into unity scaled down according to the environments and after we are going to import everything back to maya so that we have a frame of reference especially for the parts where they have to interact with objects in the scene.

This is and edited version of the idle movements that the seagulls are going to do when not involved in any specific action, I though that the lower part of the body was not involved as much as the first part so I added this to the animation:

seagull 2 idle movement

Following the firsts seagull idle animation I also experimented with the second seagull adding slightly different moves to convey their difference personalities

Speech Bubble Animation Experimentation

I experimented with the design and the animation for the comedy sketches for the VR experience this week I have used simple cubes and spheres polygons to start with and duplicated the and deleted the middle faces to create an outline to create a minimal but clear design

This speech bubble version resembles also one of the most famous shapes used in comics I have also added an animation to make it appeared gradually

Following the comics way of communicating I also thought that to simulate a similar scenario for sounds effects and reactions we could use this type of speech bubbles along with those used for “normal dialogue” and sentences

Player wing/hand

Since the player is going to be a seagull himself or herself I have designed a wing version that would match the controllers in VR using the part of the wing that functions as a hand

Week 5: Projects developments

Cat model

This week I modeled the Cat for the “cat’s secret life” project, I feel that that over the last term my modeling skills got better since that I had to create several for these two projects and collaborative project as well and I have now a set of tools in maya that help me model the props and characters.

These are some pictures showing the process of the cat model: I always start from a simple geometry a circle in this case smith it and select the vertices using the smooth selection tool most of the time to create the main shapes: for its head I have used a sphere, for the body a sphere as well and extrude the faces creating proportioned faces following the polymodeling technique for the body I extrude the faces to create the tale, the four legs and the neck too.

From the head shape I extruded the faces for the ears and extruded and moved the vertices to get to the final look. I also deleted some faces after having created them with the multi-cut tool to create a hole for the two eyes that I have created starting from two spheres and selecting the faces to make the pupils assigning them different colours.

I have assigned different colours materials to the body to make the cat similar to a Siamese cat

Which other props will I need for this project?

Based on my storyboards I have created a list of props that I will need to create my short animation “Cat’s Secret life”:person (owner) legs, door, cat’s bed, table with vases and lamp, sausage chain, small sofa.

Since that the perspective of the camera is going to be the one of the cat and therefor in would develop at a lower level following its view, I won’t need a whole body to be modeled but just the legs which I have created with a smoothed sphere polygon and extruding two faces for the legs, and from the legs I consequently extruded other two faces to create the feet. I added few details manipulating the vertices and assigned different textures to differentiate the different parts.

For the cat’s bed I opted for a classic design (just like the one that my own cat has) creating the pillow where he would sit and the side pads I even added a label to allude that that it’s his property.

Final look

One of the scenes depicts the owner living the house an d one the owner coming back home: I have designed a door with a wall for that scene starting form a cube polygon

This is the door knob I have created starting from a cylinder and extruding its faces.

This is a rendered picture

In one of the scenes the cat breaks a vase by pushing it down form a table. I have decided to design a chinese vase to imply the fragility and value of it.

After I had created the main shape I have assigned a texture to it but it was spreader evenly on the surface that’s why I have UV mapped the vase surface

Final rendered picture

The vase is part of the living room scene. To model it I used the following reference picture

I have started form the table trying top match the cube to the reference picture

I then extruded the faces to created the drawers, I also UV mapped the table after using a planar UV Mapping since I have assigned a wood texture and also added a bump map to give it texture too

I also added a canvas on the wall using a drawing I have painted digitally portraying my cat a few years ago since I thought it might fit the topic

I after assembled the scene after creating a lamp as well: I have added some attributes in the emission of the lamp texture to make it glow, I also put two area lights inside to simulate light coming out of it.

This is the final rendered picture

For the sausage chain on which the cat is supposed to swing onto I have first used a cylinder and smoothed it

I have extruded the top and bottom faces to simulate the creases of the sausage

I after duplicated it and give them different angles to simulate a sausage chain

I also modelled the sofa that the cat is going to scratch his nails onto, for this specific model the bevel top was particularly useful to create the pillows of the sofa

For the pillows I had done a research to see which is the best way to model one and I have found this video which was very useful since it show how to use the cloth simulation to quickly create one.

I after UV mapped the faces of the sofa and applied a fabric texture to it in the bump map

I have created three key light to render the sofa

Final rendered picture

Regarding the other project I have textured the Fisherman character which gave him a lot more credibility to the character

Week 5: Group seminar & feedback session

Summary of your work (Seagull project)

  • What is it? A VR game adaptation of the comic “False Knees” by Joshua Barkman
  • What is its purpose? Entertain the players in a VR environment implemented by 3D animation
  • What are the key features? VR, 3D Animation, Games, Comedy genre adapted to games
  • Role assignments and group responsibilities? We are 7 in total: 3 people from VR, 2 people from 3D computer animation and 2 people from BA Sound design: us from 3D computer animation would take charge of the character design, storyboard (also partially in VR), modeling, rigging and animation. People from VR will write the script for the story and for the VR game story as well as populating the VR environment. And the people from Sound Design will take care of the sound design.

I personally took care of the initial designs for the seagulls, the environments designs, the seagulls models and rigging, the animation of them (with Esme), the storyboards, and the VR storyboards (with Esme and Cal)

What does the work aim to achieve? 

  • Concept – what is its novelty? The adaptation of a comic book with original characters and comic sketches where the player is involved being a seagull himself or herself
  • What is driving the narrative? Dialogues in the comedy sketches between the seagulls and the players being involved in small games as the narrative develops
  • What is the development process? We started with the concepts and the script to then develop the assets comprehending the characters and the rigs to create the animation with and importing them in unity after.
  • What is the practical scope of your research? – Think about how your knowledge and skillsets compliment your collaborators’  Being able to collaborate with students from different disciplines simulating a working environments and also learn how the VR pipeline works as well as how can 3D Animation can be adapted to it.

Target users/audience  

  • Who is the work aimed at?  The game is aimed at a younger audience: both people who know the artist of the comedy and want to try something involving his world and VR gamers who enjoy playing.
  • What aspects of the work have been chosen due to this? Having some dialogues based on existing comic sketches from the book
  • Why have you chosen this target user/audience demographic? Create a VR immersive adaptation of a comic book might be challenging

Plans and timelines 

  • How will you test aspects of your project as you progress? By importing the various assets in Unity to check their