This week I have carried on with the modelling of the character
For the beard I have edited some of the folds that I had previously created to make the crease blend on the surface rather to have it from edge to edge
face look development:
I have also started modelling the shoes starting from a polygon cube and adding subdivisions and edge loops in order to get to the final shape
To create the buttons I have extruded the faces in the preview mode.
jacket update
I have started shaping the arm
In order to add details in the hands I followed this fingers and nails tutorial:
This week I have also carried a little experiment to create a projection mapping starting from a drawing of a potential environment I have created according to my storyboard.