week 25: Modelling the character

This week I have carried on with the modelling of the character

For the beard I have edited some of the folds that I had previously created to make the crease blend on the surface rather to have it from edge to edge

face look development:

I have also started modelling the shoes starting from a polygon cube and adding subdivisions and edge loops in order to get to the final shape

To create the buttons I have extruded the faces in the preview mode.

jacket update

I have started shaping the arm

In order to add details in the hands I followed this fingers and nails tutorial:

This week I have also carried a little experiment to create a projection mapping starting from a drawing of a potential environment I have created according to my storyboard.

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