week 23: texture concept and ideas

Arcane

In the past week I had the chance to catch up on the Fourtiche studio animation Arcane league of legends. What strikes me the most is the texturing style they have employed in the series where 2D and 3D are merged and almost impossible to distinguish.

Especially for characters, which are 3D, their texture was created to make them appear as if they where 2D or hand painted which is something I would like to achieve for my character for my final year project.

In this corridor crew episode they go through the style and animation technique they employed for the show and it was useful to get some insights.

This video explains how they used realistic painting and projected environments for the show instead of 3D objects: I was thinking that for some scenes in my final year project I could use projection mapping for the environments especially where not many camera movements are involved.

the person in this videos tries to reproduce the lighting that they applied for the character texture in the show

projection mapping

Projection mapping is also an option I am considering to apply for the environments: my idea is to draw myself the backgrounds and the props to then project onto a 3D surface so to get the hand drawn effects I am looking for

As I mentioned before this is what they used for the environments of the show Arcane and in the following video the person shows how to replicate this process.

substance designer

this substance designer has a plug-in that transforms images into paintings: this could be useful for the self portrait of van gogh

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