This week I ultimate the texture for the bedroom assets. I started out with the chair which is the only element I added some height information to create the straw seat.
For some of the models the definition of the brush strokes was not great. So I have edited the UV map information on it but the resolution would not still improve.
So, I opted for a photoshop texture that I have created following the style I have used so far.
This is the initial look of the house environments
I have decided to change the texture for the floor since that the one I have applied before was too dark.
This week I have also created the facial rig of the character using advanced skeleton:
Final character rig