texture update and rigging

This week I ultimate the texture for the bedroom assets. I started out with the chair which is the only element I added some height information to create the straw seat.

For some of the models the definition of the brush strokes was not great. So I have edited the UV map information on it but the resolution would not still improve.

So, I opted for a photoshop texture that I have created following the style I have used so far.

This is the initial look of the house environments

I have decided to change the texture for the floor since that the one I have applied before was too dark.

This week I have also created the facial rig of the character using advanced skeleton:

Final character rig

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