week 21: character design and project challenges

I have set a Miro board where I will include the most important milestones I achieve throughout the creation and development of the project. It will also work as a conceptual map to see everything together, to see the big picture, helping me chunk information based on meaningful connections.

Miro Board:

https://miro.com/app/board/uXjVOpvOHMI=/?share_link_id=860325836381

character design:

The character of Van Gogh will be a crucial aspect of the animation. At first I had considered downloading a rig and edit the physical features to make it resemble Van Gogh which would have allowed me to focus more of the animation rather than rigging the character. Although I think that I can only benefit from practicing on modeling, rigging and texturing for a model, especially when the character requires a specific look such as mine.

I first identified his main features: the self-portrait were extremely useful for this.

soul idea of character design inspiration

self portrait to identify the major features

https://www.vangoghmuseum.nl/en/collection?q=&Artist=Vincent+van+Gogh&Genre=self-portrait&Type=painting

characterisation: big ears, sad eyes, squared face.

https://www.bbc.com/culture/article/20140120-van-goghs-flower-power

book:
The Yellow House: Van Gogh, Gauguin, and Nine Turbulent Weeks in Arles

https://www.vangoghmuseum.nl/en/art-and-stories/stories/van-goghs-letters

house design and artwork pick:

camera movement with proxy:

problem with how big the space is and the camera movement to frame everything

I have created a proxy as a stand-in for an asset in your scene. This is useful to temporarily simplify complex scenes by substituting simpler geometry while still allowing me to work with an asset’s published attributes.

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