12 principles of animation
All of of these principles can be applied to all medias in animation. With the squash and stretch animations can show how fluid the object is; anticipation is something which which the audience can anticipate the action, where is going; staging in 3D animation is posing, how an action is clean on screen; straight ahead and pose to pose refers to the way an animator works by posing an object and creating some in betweens and straight ahead animation as you go; follow through and overlap showing the weight and characteristics of an object, how it works; ease-in and out refers to timing and spacing of keys of an animation in a 3D environment; arc refers to the action of an object since every actions follows an arc; secondary action are objects that are affecter by other motions. Even if these principles are applied predominantly in 2D, also 3D animation can be seen in these terms because the finished material is going to be a sequence of 2D images.
Solid posing (appeal)
what makes a good pose:
- is it clear, readable
- demonstrate a sense of weights and physicality
- visually dynamic (line of action, asymmetry, silhouette, negative space and contrast)
- conveys character
line of action
run cycle:
Using the reference pictures for the poses to use in a run cycles first key these on the timeline.
hip rotation dynamic: shoulder has counter weight the position of the hips.
tracking the arc of actions using a motion trail:
The part on the ground of the run cycle should be linear in the graph editor for the feet to move forwards.
When creating breakdowns animators should be thinking of: arcs (anticipation, overshoot) and spacing (lead of one part of the body, follow through/drag of the action).
Pose to Pose exercise with the Punisher character
Starting by editing the animation settings to create stepped keyframes
I have created the main poses on 8
I after added some breakdowns
This exercise gave an awareness on posing and the importance that it has when it comes to animate a character: the silhouette of the character and the readability of the action as well as the line of action are all elements that work together to create a great and dynamic animation.
Final playblast video