Week 5: Project development process

VR Storyboard

This week we created aversion of the “traditional” storyboards I have created on VR. Esme and I never used VR before so it was challenging but a very good experience especially to better get acquainted with the software and how the overall VR experience work.

This is a time lapse video from the VR storyboards that Esme and I work on with the help of Callum.

This the full VR storyboard video

Animation

Esme created an animation list to help plan better the “shots” for the VR environments and scenarios. Actually we thought that the final rigs should be first imported into unity scaled down according to the environments and after we are going to import everything back to maya so that we have a frame of reference especially for the parts where they have to interact with objects in the scene.

This is and edited version of the idle movements that the seagulls are going to do when not involved in any specific action, I though that the lower part of the body was not involved as much as the first part so I added this to the animation:

seagull 2 idle movement

Following the firsts seagull idle animation I also experimented with the second seagull adding slightly different moves to convey their difference personalities

Speech Bubble Animation Experimentation

I experimented with the design and the animation for the comedy sketches for the VR experience this week I have used simple cubes and spheres polygons to start with and duplicated the and deleted the middle faces to create an outline to create a minimal but clear design

This speech bubble version resembles also one of the most famous shapes used in comics I have also added an animation to make it appeared gradually

Following the comics way of communicating I also thought that to simulate a similar scenario for sounds effects and reactions we could use this type of speech bubbles along with those used for “normal dialogue” and sentences

Player wing/hand

Since the player is going to be a seagull himself or herself I have designed a wing version that would match the controllers in VR using the part of the wing that functions as a hand

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