Week 5: Group seminar & feedback session

Summary of your work (Seagull project)

  • What is it? A VR game adaptation of the comic “False Knees” by Joshua Barkman
  • What is its purpose? Entertain the players in a VR environment implemented by 3D animation
  • What are the key features? VR, 3D Animation, Games, Comedy genre adapted to games
  • Role assignments and group responsibilities? We are 7 in total: 3 people from VR, 2 people from 3D computer animation and 2 people from BA Sound design: us from 3D computer animation would take charge of the character design, storyboard (also partially in VR), modeling, rigging and animation. People from VR will write the script for the story and for the VR game story as well as populating the VR environment. And the people from Sound Design will take care of the sound design.

I personally took care of the initial designs for the seagulls, the environments designs, the seagulls models and rigging, the animation of them (with Esme), the storyboards, and the VR storyboards (with Esme and Cal)

What does the work aim to achieve? 

  • Concept – what is its novelty? The adaptation of a comic book with original characters and comic sketches where the player is involved being a seagull himself or herself
  • What is driving the narrative? Dialogues in the comedy sketches between the seagulls and the players being involved in small games as the narrative develops
  • What is the development process? We started with the concepts and the script to then develop the assets comprehending the characters and the rigs to create the animation with and importing them in unity after.
  • What is the practical scope of your research? – Think about how your knowledge and skillsets compliment your collaborators’  Being able to collaborate with students from different disciplines simulating a working environments and also learn how the VR pipeline works as well as how can 3D Animation can be adapted to it.

Target users/audience  

  • Who is the work aimed at?  The game is aimed at a younger audience: both people who know the artist of the comedy and want to try something involving his world and VR gamers who enjoy playing.
  • What aspects of the work have been chosen due to this? Having some dialogues based on existing comic sketches from the book
  • Why have you chosen this target user/audience demographic? Create a VR immersive adaptation of a comic book might be challenging

Plans and timelines 

  • How will you test aspects of your project as you progress? By importing the various assets in Unity to check their

Leave a Reply

Your email address will not be published. Required fields are marked *