This week two students from the BA Sound Design course joined our project to help implement the sound for the VR games. The following is a list of sounds we will need:
Regarding the animation, we agreed with them that the music especially the on e to be played in the background as the narrative develops will be on 4/4 ( With four steady beats in each measure, it provides for a very stable rhythm).
We also asked if they could import the seagulls rigs into unity where they would scale and put them into the environment so that we would imported back to maya with the environment so that we would have a clearer idea of the spatial areas of each scenario.
We also created a to do list as we do in every meeting: