This week I have started model the assets for the fisherman project:
I have started from the focus of the short movie which is the fisherman character.
I have imported the model sheet first to use as a reference for modeling
I have created a cube and from the side and front view I have adapted it to the reference design
Once the face shape was ready I have deleted two faces for the eyes and extrude one for the nose
I after started working on the body by extruding some faces at the bottom of the face to create a neck and extruded them again to create the body
after I created new polygons and shape them to use as eyebrows and moustache which made him more expressive
I then created an hexagon shape to model the hat he would wear extruding the faces to create the main shape
I have extruded the faces at the side of his head to create some hear and added few strings of hear at the top
later I thought it would have been better to remodel the body since I was not happy with the first vesting of it. I have also added few details such a s hands and clothes which i have modeled starting from the body shape duplicating it and deleting the faces that I did not need. For the hand I used the cut tool to create new edges to then stitch together to simulate the fingers.
Boat model
I have also modelled the fishing boat where I have used the create edge loops, the cut and the extrude tool mostly to create it. I have assigned it a simple standard surface for the moment I will after export the uv map to add a bit of moss and scratches to make it more old and used.
Fishing rod
Another essential prop for the story is the fishing rod that the fisherman will use: I have created a very simple and rural one that may fit better with the character
After I have also used two reference pictures to model the fish and the corncob pipe, for this props I have used the soft selection tool to easily adapt the geometry to the picture without ruining the topology of the mesh. The extruding tool was also very helpful in this process especially to create external parts of the model without using different geometries.
Fish
Cornhob pipe