Week 2: Unity workshop

Unity is a cross-platform game engine. You would not normally model within this environment, you can animate using it, however maya is more specialised for it. This workshop was useful to understand the assets management which would be useful also for the Collaborative project since we are going to use models and animation from maya and export them into unity for VR.

I first created a new project

Game tab

Play Mode is one of Unity’s core features. It allows you to run your project directly inside the Editor, via the Play button in the Toolbar.

only one camera in the scene (turning off the main camera)

How to import animated assets into Unity from Maya:

  • Export the selected model as an fbx files which can contain data such as animations, 3D mashes and materials.
  • Drag and drop them into the assets folder: in the inspector tab the animation ,if there is any, can be played.
  • To play it in Game mode – drag and drop the animation property on the object in the hierarchy tab
Model properties in Unity
Animator tab to edit animations
Animation tab to play the animation on a timeline

Create an empty game object and drag and drop the model imported under it: in this way you can scale the model by scaling the game object, the parent, and not affecting the animation properties.

When you have multiple animation properties for the same model if dragging and dropping them on the same object in the outliner they can be played in a sequence.

In unity also complex model an animation can be added with the same process.

An important aspects to take in consideration is that film, animations, follows the director vision so assets are framed and audiences are led to watch them through that frame (objects are being defined relative to the frame (directing audience attention). In games, however, objects are relative to the audience.

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